• Jan 20, 2017
  • by Ava Amazonian Warrior Princess


The keynote of Destruct-O-Match is to damage as many stones as you could by double-clicking on a collection of blocks (or in Extreme Setting, clicking on a collection of blocks once). In order to optimize your point-earning capacity, however, you have to create a great technique. Always look for a way to get blocks to attach so you can get rid of them.

There are ten power-ups you can see in this game, nine which will show up in every game setting other than Extreme Setting. The last power-up shows up just in Extreme Mode. (More on video game modes later on.) Below is a list of the power-ups and also exactly what they do.

Power-ups Call of Boulder Block Photo Use of Block Approach Timer Rock Matters down from 15 secs then transforms all surrounding same-coloured blocks to an Undestroyable Boulder Attempt to get rid of these blocks initially to avoid the pesky Indestructable Rocks. Undestroyable Stone No usage - is unbreakable Stay clear of in all costs! Fill up Rock Adds a row of boulders to the top Get the best out of this power-up by waiting till each row has dropped at the very least a little. This power-up could be really beneficial in aiding you obtain those couple of additional factors. Explode Boulder Damages all adjacent boulders. (Does not need nearby rock of very same colour). Do not utilize this till the end. It can help you score those last few points or score you large perk factors by damaging the final, roaming stones. Excessive Stone. Destroys all stones of the very same colour. Though this seems like a terrific power-up, it only grants you points for the original click, not the extra boulders of the same colour, i.e you can eliminate 50 rock yet just get factors for the 5 you clicked. For that reason, it is suggested that you utilize this rock in a large combo that contains a lot of that colour, or when the majority of the very same coloured boulders have been removed. This way you will obtain the maximum points. Multiplier Boulder. Multiplies rating of set of boulders by 3 - normally seen at Degree 3+. This is an exceptionally valuable power-up! An excellent method is to try and also develop the largest combo you can by not getting rid of any stones of this power-up's colour till the actual end. Morph Stone. Rock adjustments colours arbitrarily; could come to be any colour offered on the level. The Morph Stone could be handy in linking 2 big combos. Go for the largest combo possible to get the optimum rating. Wildcard Boulder. Stands for a block of any type of colour (Does not require surrounding boulder of very same colour). The Wildcard stone is likewise really valuable in connecting 2 big combinations and could be used with the very same method as the Morph Stone. Mix Block. Glubgar flies across the screen and shuffles all boulders, altering their colours arbitrarily (Rock framework continues to be the very same). Utilize this Block to get on your own from sticky situations. When you are close to running out of relocations and also have not reached your objective, Glubgar can reshuffle the tiles and also ideally give you a number of extra steps. Undo Block. Undoes last action made just if last step did not involve Power-Up Block. On the whole this isn't really an incredibly helpful ceramic tile, however it can assist if you make a large error such as breaking up a significant combo. Scamander Block. Keeps one column of rocks from rising (Other columns will certainly increase; just in Extreme Setting). A lot of the moment those blocks are removaling much too rapid for you to bother with Scamander approach, simply obtain them when you could and also forget them when you can not.

There are 5 settings offered to you in Destruct-O-Match III-- Zen Mode, Standard Setting, Extreme Mode, Double Trouble as well as Double Difficulty Extreme. Zen Setting - In Zen Mode, you do not play for factors. It's basically a technique run of Destruct-O-Match. Timeless Setting - In Timeless Setting, you play for factors similarly as in previous versions of Destruct-O-Match - by double-clicking on collections of rocks. Severe Setting - In Extreme Setting, you also play for factors; yet rather than double-clicking on a collection of boulders, you click as soon as. You are enabled to use only one power-up, the Scamander Power-Up, in this mode. (Use them whenever they turn up, which is relatively regularly.) If you clear your board, you are provided 25 reward factors. Double Trouble Mode - Love Standard Mode? Play with two displays! You are given an optimum of 2 power-ups each degree in Double Difficulty Setting. Dual Difficulty Extreme Setting - Like Double Problem Mode, you play in Extreme Setting with two displays. (You could obtain one Scamander Power-Up on each side, for an overall of two power-ups admitted this mode.).

Zen Mode - In Zen Mode, you do not play for points. It's basically a practice run of Destruct-O-Match.

Classic Mode - In Timeless Mode, you play for factors in the same way as in previous variations of Destruct-O-Match - by double-clicking on sets of boulders.

Extreme Mode - In Extreme Mode, you additionally bet points; yet instead of double-clicking on a collection of stones, you click when. You are permitted to utilize just one power-up, the Scamander Power-Up, in this mode. (Utilize them whenever they pop up, which is fairly regularly.) If you clear your board, you are given 25 perk points.

Double Trouble Mode - Love Classic Mode? Have fun with two screens! You are provided a maximum of 2 power-ups each level in Double Problem Setting.

Double Difficulty Extreme Mode - Like Dual Trouble Setting, you play in Extreme Setting with two screens. (You could obtain one Scamander Power-Up on each side, for an overall of 2 power-ups allowed in this setting.).

Video game Design.

The video game board is designed rather well - everything is rather plainly identified. Other than, that is, for both halves of a broken rock at the bottom. (Click on this link to see a labelled video game board.) You may be asking "Exactly what on the planet does that stand for?" Well, below you go.

Rock Halves. Image. What It Stands for. Undo Power-Up is energetic BUT can not be utilized until a set of blocks without a power-up is damaged. Undo Power-Up is active as well as can be utilized. Shuffle Power-Up is active and also could be used.

Whenever you get either an Undo Power-Up or a Shuffle Power-Up, they show up on the rocks. In order to make use of the power-up, you need to click on the fifty percent of the rock you desire. (Have a look at the above table and also see just how the items literally fit together.).

As you get to higher degrees, there are a lot more obstructs for you to damage. (As an example, in Degree One, you have a 10 x 14 board. Level Two, 12 x 14. Level Three, 13 x 15.) Keep in mind to take a look at the score you need to obtain before you begin damaging, as that may transform your whole strategy.


Below are a number of methods in order to help you play the game. Various people like various approaches so it is suggested that you try them out and also pick the one that functions ideal for you. You ought to also try and also utilize multiple methods in the one video game as various techniques could relate to various scenarios.

Top Down vs Upside down!

If clicking arbitrarily from the middle or bottom of the board, one could usually spoil good combination's from the top of the display. This technique assumes that it is best to start from the top as well as work down to avoid. shedding leading combos. However in doing this you are equally as likely to miss out on the new combinations that often fall into place when middle or bottom stones are gotten rid of. Therefore many individuals choose to work from all-time low up.

Also Stevens.

A trouble often dealt with towards the end of a phase is when there is a single column of various coloured blocks, standing much taller than the others. In this instance the column is nearly difficult to remove. 'Also Stevens' Strategists aim to beat this trouble by attempting to remove from all columns evenly. Nevertheless, others believe this unneeded as the columns join together as soon as totally gotten rid of. They instead concentrate on getting rid of entire columns in order to avoid isolation.

Slow and Steady.

This is the most recommended technique as it is a combination of all those previously mentioned. 'Slow and also Steady' is recommended for those that are aiming for a high rating. It utilizes all various other methods when suitable and very carefully thinks about each action, as well as all effects of that relocation before it is made. Nevertheless it is called SLOW and constant for a factor. To meticulously take into consideration each action takes time and also patience as well as is not recommended for those just seeking neopoints or a fun game.

Easter Egg.

This video game, like several others on the site, was dealt with by Flash video game wizard, Ollie. At the primary food selection, merely click on the little cave attracting to the left of the Visual Results button (as highlighted in the image below) to see a stylised cartoon of the Phantom Orange Shirt Person. Or, in this case, the Phantom Pet Fur Skin Toga Man. I presume he needs to transform his garments sometimes ...

In the very early levels particularly when both an overkill and a multiplier stone get on your display, you could trigger the overkill boulder to obtain rid of that shade from the board. This makes it easier to put blocks of the same color by the multiplier stone and will substantially enhance your score! Destruct-O-Match IISend a score of 2,500+ factors in Destruct-O-Match III.

Destruct-O-Match II.

Send out a rating of 2,500+ factors in Destruct-O-Match III.